![]() ![]() ![]() **** REFERRAL CODES**** Referral code posts are automatically removed. Posts and comments offering cheats or hacks are not permitted and could result in a ban. Note that Individual Hole strategies might differ from Full Level strategies, which might differ from Full Game strategies.This Subreddit is dedicated to the game Super Stickman Golf 3 by Noodlecake Studios, available on Android, iOS and Mac.įeel free to share anything you want about SSG3, including questions, reviews, all kinds of videos (trick shots, guides.), articles, tournaments, leagues, bugs, etc.Īlso feel free to post anything related to SSG, SSG2, Flappy Golf and FG2. Study the current world records to see the current best known route for any hole. This technique can be useful when you want to control how fast you're closing in on a holeĪll these movement techniques don't do you much good if you're not using the most efficient route. If you flap left and right in quick succession, your character will maintain horizontal speed while adding a fixed amount of vertical height. ![]() You can also use a ceiling to slow horizontal momentum: In Laser Sub 6, for example, it is essential to use 2 ceiling bounces to make the fastest laser cycle: In some cases, hitting a ceiling is the fastest way for you to start a descent, because you can bounce downward instantly instead of waiting for gravity to reverse your momentum. ![]() On the other hand, the sound effects and some adhesions like the use of alcohol were the. For certain holes, you will have to flap rapidly in the opposite direction to make sure you don't careen off the level: Flappy golf 2 rain forest hole 7 Hybrid vehicles battery Redneck rampage dos. Note that this does not stop horizontal momentum. The video below shows this technique in action: It's recommended you flap just after hitting the green, because hitting the green will reduce your vertical speed and make it easier for you to flap close enough to the ground. This technique is vital for when you're falling a long distance onto the green. When you're on or very close to the surface of the green, pressing the left or right flap buttons will halt all vertical momentum. You have to lift one finger before pressing down the other finger for both taps to be counted. Note: At most one finger should be touching the screen at any moment. To flap 9 times quickly, just count 5 left finger flaps. This way, it is also easier to count how many flaps you do. For mobile devices, it is advised you put your device on your lap and alternate between left and right pointer fingers. The video below shows good control of momentum, both horizontal and vertical:įor certain holes, you must be able to flap very quickly in a short amount of time to be competitive. Also, if you're falling at any speed, flapping once can effectively stop your fall. This means if you flap three times to the right and three times to the left without touching the ground, you will be going straight up. In short, a single flap will add a quantized amount of horizontal momentum to your character and set your vertical momentum to a constant value. Therefore, it is important to know how flapping works. Flapping 101įlapping is the main form of movement in this game, as it is the only way for you to directly control the momentum of your character. This is mostly geared towards the Any% category, but some of this information can be useful for all categories. This is guide shows you essential techniques for efficient and effective movement. ![]()
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