![]() ![]() In particular, a small team who were already building a web framework for Dart for internal usage started an exploratory project (codename “Hummingbird”) to evaluate the technical merits of porting the Flutter engine to support the standards-based web. This was triggered both by internal teams within Google who are increasingly relying on Flutter, as well as the latent potential of the Dart platform for delivering portable experiences. ![]() Flutter hits the sweet spot of enabling a single codebase to deliver beautiful, fast, tailored experiences with high developer productivity for both platforms, and we’ve been excited to see how our early efforts have flourished into one of the most popular open source projects.Īs we started to home in on our 1.0 release last year, we began experimenting with broadening the scope of Flutter to other platforms. We believe that mobile development is ripe for improvement, with developers today forced to choose between building the same app twice for two platforms, or making compromises to use cross-platform frameworks. At I/O, we’re releasing our first technical preview of Flutter for web, announcing that Flutter is powering Google’s smart display platform including the Google Home Hub, and delivering our first steps towards supporting desktop-class apps with Chrome OS.įor a long time, the Flutter team mission has been to build the best framework for developing mobile apps for iOS and Android. Today marks an important milestone for the Flutter framework, as we expand our focus from mobile to incorporate a broader set of devices and form factors. ![]()
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